![]() ![]() They however lack some of the diversity that Hoshido enjoys, as well as the lack of any Pegasus flyers.Ĭhoosing the path of Revelation will at first leave you lacking in both departments, but you'll eventually start to recruit units on both sides of the war, and enjoy the mixing and matching of both Nohr and Hoshido units. The nation of Nohr, with its culture and style reminiscent of the Roman Empire and previous Fire Emblem titles, features many of the classes seen in previous iterations like horse mounted units, heavily armored units, and even wyvern riders. The nation of Hoshido, with its culture and style heavily influenced by japan includes many fast, lightly armored units that can dish out damage - but very few mounted, armored, or beast-like units - excluding the Pegasus and fox units. Both factions have their own sets of units that fulfill similar roles (fighters, archers, mages, fliers, etc) but you'll find that one side may have the advantage in certain areas over the other. Ninja Master Ninja Mechanist Samurai Master of Arms Swordmaster Blacksmith Apothecary Merchant Shura Oni Savage Monk/Shrine Maiden Priestess Great Master Diviner Onmyoji Spear Fighter Basara Spear Master Archer Sniper Sky Knight Kinshi Knight Falcon Knight Kitsune Nine-TailsĬavalier Paladin Knight Great Knight General Outlaw Adventurer Mercenary Bow Knight Hero Fighter Beserker Troubadour Strategist Maid/Butler Wyvern Rider Malig Knight Wyvern Lord Dark Mage Sorcerer Dark Knight Lancer Wolfskin Wolfssegnerĭepending on your choice, the types of units and classes you'll have access to may differ dramatically. Revelation players will also be able to benefit from unlimited skirmishes between chapters to grind for extra money and experience. This is due to the fact that while certain chapters might have harder conditions to meet, the general objectives remain simple, like the routing of enemy forces. Doing so will let you recruit allies from both kingdoms, however the overall difficulty is harder than Birthright, but easier than Conquest. The free Before Awakening map, however, can only be used to "grind" relationship status improvements, which then unlocks paralogues.Ĭhoosing the Revelation path has the player forsaking both sides in order to find and establish a new kingdom to bring the other two in line. The only other way to gain more money and EXP is through use of DLC maps. There is still a way for Nohr players to battle a single AI team that gives experience, however it can only be used once. Conquest does not allow for challenge scouting on the map, and even battling armies via StreetPass will not grant money or experience. Grinding for experience and relationships is severely limited in this version. These objectives will also reward you with less money and experience than their Birthright counterparts. Unlike Birthright, Conquest's chapters often include more diverse objectives, including breaking through well defended enemy lines, or holding an objective against overwhelming odds. This allows the player to "grind" as long as they wish before taking on the next chapter.Ĭhoosing the Conquest path will have the player align themselves with Nohr and Corrin's adopted family (in a land more akin to early European empires like that of Rome). You can also combat other armies via StreetPass and earn money and exp in a similar fashion. In between chapters, you will be able to scout for challenges and combat enemy units for gold and experience - similar to fighting the Risen in Fire Emblem Awakening. Generally speaking, many of Birthright's chapters have more simple objectives, like routing the enemy or defeating the enemy leader. Note that each path's difficulty can be set between Normal, Hard, and Lunatic - and difficulty can be lowered (but not raised) at any timeĬhoosing the Birthright path will have the player align themselves with Hoshido and Corrin's birth family (in a land reminiscent of Japan). Use the following sections below to gauge which path is right for you.
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